![]() The aforementioned Star Fox Zero was a PlatinumGames’ project. Miyamoto designed and produced Star Fox 64, just as he did the original SNES game, and he was heavily involved in Zero, too: if a Star Fox is going to head somewhere different, it might need to be fully handed off to someone willing to try to differentiate via story and all that could bring with it in terms of enemies and locations and design, because otherwise, different versions of the same core game are what we’ll continue to get.Īnyway, Star Fox Assault, the sequel to 64, was a Namco production for the GameCube. Zero, for all that’s different about it, acts as a reboot of Star Fox 64, which itself is a reboot of the original Star Fox, developed on hardware that could better handle the full scope of that game’s ambition. Shigeru Miyamoto’s lack of emphasis on story in his design philosophy probably plays a role in this to a degree. I would buy that they ran out of great ideas to differentiate other Star Fox titles from the zenith that 64 represents - Zero is the lone post-64 Star Fox on the list, in part because it’s the only one that includes a fundamental change to the series that I embraced even if others found it less appealing- so they’re constantly waiting around for someone else to bring something new around. Nintendo made Star Fox 64 by themselves, and then were never again the lead developer for a Star Fox title. Like with F-Zero, Wario Land, and Kid Icarus, too, Star Fox is in the bucket of Nintendo franchises that they kind of just forget about unless someone else pitches them a game. ![]() Star Fox 64 is one of the absolute best games Nintendo has ever created, and the 3D iteration not only helped to prove that the core gameplay of this Nintendo 64 gem still held up, but it’s also better than the original in every way. They aren’t burdened by technological limitations like the pair of Super Nintendo Star Fox games - as admittedly impressive as they were for the time - nor have they been saddled with trying to further diversify the gameplay with a plethora of vehicles and too many moments that aren’t just you flying around in an Arwing racking up kills. Star Fox 64, though? And its remastered sibling, Star Fox 64 3D? Those are fantastic slices of arcade-influenced gaming. Good games, some of them (significantly) better than the others. I like Star Fox games plenty, that’s true enough, but “like” is usually how I feel about them. What I meant by that is that I’m not someone who is all-in on the franchise as a whole, who is excited about every entry in the series and enjoys them all, who likes to use Star Fox characters in Smash Bros. While writing up the feature for this project on Star Fox Zero ( number 78 ), I emphasized that I was not a major Star Fox guy. You can keep up with the rankings so far through this link. ![]() I’m ranking the top 101 Nintendo developed/published games of all-time, and you can read about the thought process behind game eligibility and list construction here. ![]()
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